Game Accessibility Guidelines​​​​​​​
To learn more about Xbox careers and/or how to make your game more inclusive and accessible for all via Xbox Research, the Xbox Adaptive Controller, or inquire about our Gaming for Everyone non-profit partnerships- e-mail [email protected]
I'm starting a series of Capstone projects with university professors to build immersive experimental experiences where students can deploy AI-Game experiences to real patient populations with our relationship with the LA County Hospital's Wellness Center.
Send me a note! [email protected]
There are over 1 billion people in the world with Disabilities. At Microsoft, our mission is to empower every person and organization on the planet to achieve more. Sean Sheffer will walk-through Team Xbox’s mission to empower gamers and health care providers through Microsoft’s Inclusive Design Approach. Highlights include the creation of the Xbox Adaptive Controller, Xbox UX Research, and non-profit partnerships such as Limbitless Solutions and 3-D printed prosthetics. 
With Xbox’s partnership with Microsoft Research, we are proud to highlight standout work from Brian Cohn; he will present on the numerous opportunities he’s uncovered at the intersection of neurophysiology and mixed reality technologies, including a series of applications for Stroke, Parkinson’s Disease, and Cerebral Palsy he’s developed through his Ph.D. at the University of Southern California.
Program Manager at XBOX Studios, [email protected]
Ph.D. Student at the University of Southern California, [email protected]
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